How to remove all mods from fallout 42/27/2023 ![]() You can't expanding the scripting via something like SKSE. You have serious limits about how much you can affect visually. There's no Ultimate Vampries for ESO, for example. You can't really modify the game the way you could with a single player title. Some of this is because of the scope for addons. Addons can be installed or uninstalled during runtime. That's been an issue since Morrowind, and it's alive and well in Skyrim and FO4.ĮSO doesn't do any of that. Part of that is a longstanding issue with deleted references causing crashes. ![]() (In this specific example, it's unlikely, but if a script is called on level up, or looting a container, it can cause the entire savegame to become broken if you uninstall the associated mod mid-playthrough.) At that point, if you uninstalled it and anything were to trigger that script, it would chase a perk that no longer exists and (in some cases) crash out the game. The issue with Skyrim (and Fallout 4) is that when the game calls a script, it gets recorded in the save file.įor example, if you have a script will cause a piece of gear to add a perk to the player while equipped, that will persist in your save file even when you uninstall the mod. ![]()
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